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1. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
How about we go one step further and completely change cap batteries to an active module? We'll continue with it providing (passive) resistance to nos/neut. Then we add an active whereby the amount of capacitor the mod provides is directly inject...
- by Kalen Pavle - at 2016.02.14 22:45:52
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2. Cargoholds, Ships, and Capital SMAs - in Player Features and Ideas Discussion [original thread]
oohthey ioh wrote: Easy fix, any item they are carrying gets taking out the capital ship cargo or the cargo gets added to the ship volume] Easy to say, a nightmare to program. This gets my full support, especially since most nullsec doctrin...
- by Kalen Pavle - at 2015.10.31 15:38:03
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3. Jamyl is not dead morons.... - in EVE General Discussion [original thread]
Jamyl is dead as the empress . Whether or not she is dead as a pod pilot is up for debate.
- by Kalen Pavle - at 2015.08.26 15:17:33
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4. New Sov -- Killing 00 - in EVE General Discussion [original thread]
Entosis is the problem here, not the rest of the design. We've taking sov and made it mining, widely agreed to be the absolute worst most boring part of EVE.
- by Kalen Pavle - at 2015.08.25 14:42:37
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5. Service - in Intergalactic Summit [original thread]
Jamyl may have started the process of freeing the billions of Minmatar slaves the empire still holds, but she did not finish it. Until every Minmatar soul knows the taste of freedom, there will be only celebration whenever a tragedy befalls the Em...
- by Kalen Pavle - at 2015.08.24 16:04:56
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6. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
I have an idea I both hate and really like. For initial reinforce only: ADM increases the number of active entosis links necessary to reinforce something by 1 for each level. Spawned command nodes would still only require 1 link per. Initial rein...
- by Kalen Pavle - at 2015.08.19 14:56:28
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7. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
I'll give this a chance if the notification warning goes off at the start of the warmup cycle. If not it's now even easier to troll border systems.
- by Kalen Pavle - at 2015.08.18 23:36:46
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8. The authentication token provided by the launcher is of an invalid..... - in Issues, Workarounds & Localization [original thread]
I repeat: Launching from exefile still works fine. Even on my account that wouldn't authenticate from launcher, logged right in.
- by Kalen Pavle - at 2015.08.12 12:30:23
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9. The authentication token provided by the launcher is of an invalid..... - in Issues, Workarounds & Localization [original thread]
Same problem. Repair tool didn't fix. Launching from exefile still works though. Running windows 10 x64.
- by Kalen Pavle - at 2015.08.12 12:24:58
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10. Call for additional invul period for newly claimed structures/system... - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Tialano Utrigas wrote: Note this should not apply if a system has been defended as that could be potentially open to abuse. CCP could also consider making an exploit to prevent two allied alliances continuously switching...
- by Kalen Pavle - at 2015.08.05 15:42:00
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11. Collective petition about fozziesov - in EVE General Discussion [original thread]
Brian Harrelstein wrote: UAxDEATH wrote: Introduction If you beat that dead horse any harder, it's going to turn into a pulp. It should have been pulped before it ever made it live. We were forced to retaliate by trolling Insmoth...
- by Kalen Pavle - at 2015.08.01 01:09:52
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12. Collective petition about fozziesov - in EVE General Discussion [original thread]
Tappits wrote: Kalen Pavle wrote: Except we're not. Orbiting nodes on alts is not fun. Orbiting them on mains is less fun. It's only quicker when you consider the additional timer. Actual time commitments are immensely longer than in domini...
- by Kalen Pavle - at 2015.08.01 00:52:19
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13. Collective petition about fozziesov - in EVE General Discussion [original thread]
Remiel Pollard wrote: Kalen Pavle wrote: The fundamental problem of fozziesov is as follows: It's not fun. It's not fun to attack a 1x system. It's not fun to attack a 6x system. It's not fun to defend any system. This is a game. It should...
- by Kalen Pavle - at 2015.08.01 00:44:52
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14. Collective petition about fozziesov - in EVE General Discussion [original thread]
Tappits wrote: Kalen Pavle wrote: The fundamental problem of fozziesov is as follows: It's not fun. It's not fun to attack a 1x system. It's not fun to attack a 6x system. It's not fun to defend any system. This is a game. It should be fun...
- by Kalen Pavle - at 2015.08.01 00:27:05
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15. Collective petition about fozziesov - in EVE General Discussion [original thread]
The fundamental problem of fozziesov is as follows: It's not fun. It's not fun to attack a 1x system. It's not fun to attack a 6x system. It's not fun to defend any system. This is a game. It should be fun. Instead I spend my time doing sov rela...
- by Kalen Pavle - at 2015.08.01 00:06:27
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16. Fozzie Sov - A potential nerf to trollceptors. - in Player Features and Ideas Discussion [original thread]
I maintain that the fact that the defense multiplier applies to stationary objects in space is ********. It is the definition of warfare through boredom. The benefits need to apply to the people defending their space, not to the stationary object...
- by Kalen Pavle - at 2015.07.29 16:33:36
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17. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Attribute enhancers are really quite simple to fix. Change them to give a percentage increase to all sp gain. Numbers from ass: +1 implant changes to 1.02x training multiplier +5 implant cahgnes to 1.1x training multiplier ^ numbers are way too...
- by Kalen Pavle - at 2015.07.02 11:57:45
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18. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Chan'aar wrote: is it just me or has the amount of interaction / back-and-forth between the community and the dev's decreased in these balancing threads? I am sure we used to have some blue bar's appear just about everyday back at the beginnin...
- by Kalen Pavle - at 2015.07.01 19:14:26
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19. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
The midslot mod to counter missile damage is the afterburner.
- by Kalen Pavle - at 2015.07.01 12:08:55
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20. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Trinkets friend wrote: /snip Wormhole bonuses are not relevant to balance. They are pretty much all broken. I've come to the conclusion that the only way to get missiles balanced for CCP is to remove one half of the missile application fo...
- by Kalen Pavle - at 2015.06.27 09:42:57
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